Filtrer
Prix
Alan dean Foster
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Luke Skywalker a disparu. En son absence, le sinistre Premier Ordre est né des cendres de l'Empire et cherche à l'éliminer.
Avec le soutien de la République, la générale Leia Organa mène la Résistance et tente désespérément de retrouver son frère, afin d'obtenir son aide pour ramener la paix et la justice dans la galaxie.
Leia a envoyé secrètement son pilote le plus audacieux en mission sur Jakku, où un vieil allié détient un indice permettant de localiser le dernier Jedi...
INÉDIT @ Disponible chez 12-21 L'ÉDITEUR NUMÉRIQUE -
Star Wars - épisode VII ; le réveil de la force
Alan dean Foster
- Fleuve Éditions
- Outre Fleuve
- 14 Avril 2016
- 9782265115767
Luke Skywalker a disparu. En son absence, le sinistre Premier Ordre est né des cendres de l'Empire et cherche à éliminer Luke Skywalker, le dernier Jedi.
Avec le soutien de la République, la générale Leia Organa mène la Résistance et tente désespérément de retrouver son frère, Luke, afin d'obtenir son aide pour ramener la paix et la justice dans la galaxie.
Leia a envoyé secrètement son pilote le plus audacieux en mission secrète sur Jakku, où un vieil allié détient un indice permettant de localiser Luke.
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Alien ; romans & images de la quadrilogie
Alan dean Foster, Ann c. Crispin
- Bragelonne
- Pop Culture
- 17 Mai 2017
- 9791028108359
Un voyage incroyable parmi les souvenirs de la quadrilogie culte.
- Les aventures de Ripley sous la plume de grands noms de la SF.
- Des dessins et concepts rares de Alien et de Alien3 par HR Giger.
- 64 pages avec 140 photos dont de nombreuses inédites.
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Retrouvez tout l'univers Star Wars "légendes" chez 12-21, l'éditeur numérique !
La République connaît des heures sombres. Pour devancer des projets nuisibles de sécession, elle compte sur le ralliement d'Ansion, une planète apparemment sans importance. Mais une inimitié de longue date, qui divise les citadins et les nomades de cette contrée, semble faire obstacle à cette coalition. Obi-Wan et Luminara Unduli se portent volontaires pour calmer les affrontements et demandent à leurs deux élèves, Anakin et Barriss, de les accompagner. Certains habitants d'Ansion, conduits par Soergg, sont bien décidés à tout mettre en oeuvre pour les empêcher d'accomplir leur mission... Les Jedi devront recourir à la toute-puissance de la Force s'ils veulent avoir une chance de vaincre sans y laisser leur vie! -
Jon-Tom, the Spellsinger, isn't getting any younger. And neither, as Jon-Tom is fond of pointing out, is his otter friend, Mudge. But their not so long in the tooth that they're completely content to laze by a riverbank. Not, that is, while there's still adventurning to be done.
And when a lost chord comes up, clearly wanting Jon-Tom and Mudge to follow it, a little gentle adventuring, with the usual gaggle of spoiled princesses in peril, seems to be on the cards. But the chord leads the intrepid pair into deadly danger and, unless Jon-Tom's magic can overcome the machinations of an evil wizard, there's the real possibility of the world being plunged into discord and chaos... -
For three decades science fiction legend Alan Dean Foster has captivated readers around the world, from his debut classic The Tar-Aiym Krang and his inspired scenario for the first Star Trek movie to a host of New York Times bestsellers, including Splinter of the Mind's Eye and Flinx in Flux.
In this collection of twenty brilliant odysseys of the imagination, Foster once again soars beyond the limits of reality - where the real thrills begin...
NASA Sending Addicts to Mars!: It was the most insane idea in the annals of space travel - and the only one that would work.
Diesel Dream: Sometimes on dark, lonely highways dreams do come true, and this trucker's hope was the best one of all.
Sideshow: Flinx hadn't a clue about the alien dancer, but Pip knew trouble when she saw it.
Empowered: A magnificent male discovers the not-so-super part about being a superhero.
The Question: A bold adventurer determines to solve one of life's profound mysteries.
...and fourteen other amazing stories! -
A guilt-ridden Earth had turned Cachalot over to the few surviving cetaceans as a perpetual refuge - a planet whose surface was one great ocean, where the remnants of the whales, porpoises and dolphins could pursue their lives and perhaps even the development of an intelligence even greater than man's.
Humans on Cachalot were strictly confined to a few islands and the floating towns, prospering from the wealth of its sea. The cetaceans seemed to have forgiven the thousands of years of terror and slaughter they had suffered - some had even befriended selected humans.
But something was destroying the towns of Cachalot - leaving no clues...or survivors. -
When a team of scientists starts to investigate the flora and fauna of the distant planet of Xica, it soon becomes apparent that this is a unique opportunity to study alien life forms. The planet offers a rich and varied eco-system and each of the scientists recognises what this could mean for their individual reputations.
And then, their dreams come true - they establish first contact with a humanoid civilization.
But this is a planet where nature breaks all the rules, where logic falls apart, and where nothing is as it seems. And their dreams turn into a nightmare. -
After millennia of relentless war, the union of alien races called the Weave was on the verge of winning a decisive victory - thanks to their new allies from Earth, who in a mere handful of centuries had proved masters of combat. But then the birdlike Wais scholar Lalelelang found disturbing evidence that Humans might not adapt so easily to peace - that natural Human aggression would next be turned against the Weave, unless they were once again confined to fight amongst themselves.
When her field research revealed the existence of a secret group of powerfully telepathic Humans called the Core, it looked as if Lalelelang would be the first victim in a new war between Humans and their allies. But just as her fate was sealed, a lone Core commander took a chance on her intelligence and compassion, gambling the fate of Humanity on the possibility that together they could both find an alternative to a galaxy-wide bloodbath... -
For Ethan Frome Fortune and his musclebound sidekick Skua September, the frozen planet of Tran-ky-ky had become too much of a cold thing. Aboard their giant icerigger Slanderscree, they headed for the trading post of Brass Monkey to book a passage home.
Then fate intervened with the news that their Tran friends were being exploited by ruthless off-world profiteers. To help, Ethan and Skua - interplanetary sales team extraordinaire - must make a desperate mission to Moulokin, the fabled fortified city across the frozen seas and ringed with chilling peril... -
Flinx and his amazing minidrag Pip are always finding themselves in the middle of danger and galactic intrigue. So Flinx is not too surprised when they happen upon a young woman unconscious upon a river bank, deep in the jungles of Alaspin. Nor is he particularly shocked to discover that she is a brilliant scientist, abducted from a remote outpost on inhospitable Longtunnel by a group of fanatic assassins.
Flinx can see no harm in returning Clarity - for that is her name - to her base before continuing on his way, although he is getting tired of having to sort out other people's problems. He does have his own life to get on with.
However he is quite unprepared for the disturbing effect the beautiful Clarity has on him. And as he worries about this quite novel problem, the assassins are still at work. Stopping research at Longtunnel is their number one aim and they aim to kill anyone who gets in the way. -
Just when it looked as if Ethan Fortune might be able to breathe a warm sigh of relief at getting away from the icy world of Tran-ky-ky, he was ordered to stay right where he was.
It seemed the scientists at the outpost of Brass Monkey had spotted something odd - an isolated and ominous atmosphere hot spot far to the south.
Only Ethan, along with the huge, hell-raising Skua September, had the local knowledge and the persuasiveness to get the Tran to mount an expedition. Only the giant icerigger Slanderscree could cope with the conditions.
Knowing you're wanted may warm the cockles of the human heart but Ethan knew at once that the rest of him was going to be exposed to freezing cold, considerable danger and a whole lot more of the adventures that kept coming his way... -
Flinx: born in controversy as the product of illegal genetic experiments.
Flinx: raised an orphan in the streets of Drallar on the planet Moth.
Flinx: the extraordinary young man with a rare flying snake for a companion, always the inadvertent centre of danger and galactic intrigue.
Even on the backwater worlds of the Commonwealth, Flinx finds himself in trouble, as a rich local bully takes an unwelcome interest in the minidrag Pip. Fleeing into space, Flinx arrives on the strange planet of Midworld, where an immense kilometre-deep jungle is home to an incredible array of plant and animal life, all of it unknown and all of it deadly. It soon becomes apparent that his hiding place is rather more perilous than he bargained for... -
It's a good thing Flinx is no stranger to rouble, because he's swimming in it. After surviving an attack by a new gang of assailants, Flinx is spirited away and enlisted in a battle against an extra-galactic threat. Hidden behind the Great Emptiness, in a place where it seems matter and energy have never been, there is only evil. Pure evil that is approaching him, accelerating.
This terrifying, high-stakes adventure through perilous new realms will rocket Flinx into the very heart of danger - and into the arms of the only woman he's ever loved. As he and Pip bravely travel to a place where no man or mini-drag has gone before, Flinx discovers he has a few more friends than he thought - and far more enemies than he ever imagined. -
Pip and Flinx: Book Ten.
Never have the cares of the universe lain so heavily on Flinx's shoulders, nor the forces against him seemed so invincible. Pursued by a newly revealed sect of doomsday fanatics and hunted by factions inside and outside the Commonwealth, he is expected to single-handedly avert a looming galactic crisis (or bear responsibility for the consequences.) Flinx can be forgiven for feeling a slight touch of melancholy.
According to his ship's Al, there's only one solution for what ails Flinx - a vacation. But with increasing number of enemies chasing him with ever greater enthusiasm, Flinx must find a getaway shrouded in obscurity. It seems that Jast, a planet smack in the middle of nowhere, is prefect, but trouble can find Flinx anywhere. What he doesn't know is that his vacation paradise is a danger zone of the highest magnitude. And by the time he learns the truth, it may be too late. -
Pip and Flinx; Book Eleven.
In the outer depths of the universe lies that Great Emptiness, behind which lurks something dreadful - something that is now raging straight for the Commonwealth. To avert catastrophe, Flinx must find a conscious planet size weapons system and, using his heightened mental powers, coax it into joining the battle against the behemoth from beyond.
So Pip and Flinx sail their little spaceship into the unknown, only to be forced down for emergency repairs on planet Arrwad, home to primitive sentiments and therefore off limits to space travellers. But rules never applied to Flinx. Upon his arrival, Flinx is besieged by hordes bent on worshipping him as a god. Escaping this fate will be as impossible as fulfilling his dire mission. What's a deity to do? -
Wandering out there in some remote region of the galaxy is a gargantuan, sentient Tar-Aiym weapons system. All Flinx has to do - while his pals look after his injured love, Clarity Held - is find the hefty object and persuade it to knock out the monstrous evil that is hurtling through the space to lay waste to the entire Commonwealth. A no brainier, really... just as soon as Flinx and his mini drag, Pip, visit Visaria - a dangerously depraved planet to make sure that humans are indeed worth saving. But prospects really go south when Flinx runs afoul of a ruthless crime king. What's more, a new mystery is waiting to be uncovered: a shocking clue about Flinx's shadowy past.
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Pip and Flinx: Book Thirteen.
"I know who your father is . . . Gestalt."
A stunned Flinx hears these dying words from one of the renegade eugenicists whose experiments with humans twenty-odd years ago shocked the galaxy . . . and spawned Flinx. So Flinx and his minidrag, Pip, venture to Gestalt, an out-of-the-way planet that may supply the key to Flinx's shadowy past and strange powers.
Unfortunately for Flinx, Gestalt also hosts a resident bounty hunter who's just learned about the stupendous reward offered for a certain dead redhead. Flinx gets a chance to test his adversary's skills when our hero's skimmer is blasted out of the sky and into a raging river in the middle of nowhere - a nowhere of impassable terrain and ravenous, carnivorous beasts. -
The newly discovered planet of Senisran is a veritable paradise, its oceans dotted with thousands of lush islands containing vast deposits of rare-earths and minerals. But Senisran is also the Humanx Commonwealth's problem child, for each island is inhabited by a different tribe of aboriginal natives. Each has to be negotiated with separately for mining rights - and the Commonwealth is locked in a race against the vicious AAnn Empire to secure those rights.
The clans of the Parramat Archipelago on Senisran are resisting entreaties by the Commonwealth and AAnn alike. But Pulickel Tomochelor, xenologist and first-contact specialist, is confident of his ability to handle to negotiations.
What Pulickel hasn't counted on is the secret of Parramat: the strange green stones that the natives use to bless the crops, ensure plentiful fishing, heal the injured and ill, and control the weather. For within those stones lies an awesome technology the origin of which is lost in time - a technology that has to be kept from the AAnn at any cost.
The Humanx Commonwealth: Book Six. -
Call him "Spellmaster Jr."
Much to Clothahump the Wizard's distress, ex-hippie Jon-Tom and otherworldly Talea's son Buncan wants to be a questing hero, but not a spellsinger. Instead he forms a band with Mudge's kids, otters Nocter and Squill, one that creates a wild, unpredictable magic - based on rap!
Then an anteater arrives with rumours about a dangerous legend. Soon the young rappers, aided by a drunk rhino, are off on an odyssey to a fortress where evil sorcerers threaten the world. And where only the unknown power of Buncan's beat can stop the hordes of hideous hybrids... -
Not so long ago Marcus Walker was just another young commodities trader in Chicago, working hard and playing harder. But that's all in the past, part of a life half forgotten - a reality that vanished when he was attacked while camping and tossed aboard a starship bound for deep space.
Desperately, Walker searches for explanations, only to realise he's trapped in a horrifying nightmare that is all too real. Instead of being a rich hotshot at the top of the food chain, Walker discovers he's just another amusing novelty, part of a cargo of "cute" aliens from primitive planets - destined to be sold as pets to highly advanced populations in "civilized" regions of the galaxy.
Even if he weren't constantly watched by his captors, Walker has few options. After all, there is no escape from a speeding starship. Another man might resign himself to the inevitable and hope to be sold to a kindly owner, but not Walker. This former college football star has plenty of American ingenuity and no intention of admitting defeat, now or ever. In fact, he's only just begun to fight. -
It was where beasts walked and talked as men, armed with swords and daggers. And it was where Clothahump, turtle and wizard, stretched his powers of sorcery to their limit, reaching out to another universe, seeking help to combat the force of evil emanating from the dreaded Greendowns.
And so Jonathan Meriweather found himself plucked from his peaceful university life and catapulted into a strange new world to become part of a very strange fellowship. Soldier and crusader, fighting with sword and song, he is the Spellsinger. -
For millennia, the alien union called the Weave had been at war with the Amplitur. But only in the handful of centuries since Earth had joined the Weave had the tide of the battle been slowly turning in the Weave's favour. Then an elite unit, raised from childhood in dedication to the Amplitur Purpose and designed to match perfectly the Humans they were to fight, came of age - and it looked as if at last the Amplitur might prevail against the Weave.
But when one of the elite unit, a warrior called Ranji, was captured by the Weave, a horrible truth was revealed: Ranji was in fact Human, a subject of the Amplitur's vile genetic manipulations.
The Weave promised to reverse the effects and help Ranji rescue other altered Humans from the clutches of the Amplitur. But neither Ranji nor his new allies could have know that the proposed cure would result in an abomination that could tear the Weave alliance apart - and brand Ranji and his kind as the most despicable creatures in the galaxy...