This historical study looks at how reformers have used urban planning and architecture to improve the health of urban residents of the United States. It begins in the nineteenth century, when problems in rapidly urbanizing cities threatened to overwhelm cities, and then traces the development and impact of reform movements up through the First World War, including discussions of model tenements, the 'city beautiful' movement, tenement laws, and zoning and building codes. Midcentury design movements, such as new efforts to plan suburbs and Modernism, along with outlines of the impacts of public housing, highway building, and urban renewal, are the focus of the middle chapters of the book. The final third examines the revival of cities and the reconnection of public health with urban planning that occurred as the twentieth century ended.
Mississippi, 1857. Quel capitaine de vapeur sensé refuserait le marché de Joshua York ? Cet armateur aux allures de dandy romantique offre des fonds illimités pour faire construire le navire le plus grand, le plus rapide et le plus somptueux que le fleuve ait jamais connu. En échange, ses exigences paraissent bien raisonnables : garder la maîtrise des horaires et des destinations, et, surtout, ne jamais - à aucun prix - être dérangé dans sa cabine hermétiquement close, dont il ne sort qu'une fois la nuit tombée. Voilà enfin l'occasion qu'attendait le capitaine Marsh, vieux loup de rivière aux proportions gargantuesques, pour relancer sa compagnie en perte de vitesse. Si ce formidable vapeur lui permet de coiffer ses concurrents au poteau, peu lui importe les lubies de l'étrange armateur. Jusqu'au jour où une vague de meurtres sanglants apparaît dans le sillage du Rêve de Fèvre...
The Springer Handbook of Auditory Research presents a series of comprehensive and synthetic reviews of the fundamental topics in modern auditory research. The v- umes are aimed at all individuals with interests in hearing research including advanced graduate students, post-doctoral researchers, and clinical investigators. The volumes are intended to introduce new investigators to important aspects of hearing science and to help established investigators to better understand the fundamental theories and data in fields of hearing that they may not normally follow closely. Each volume presents a particular topic comprehensively, and each serves as a synthetic overview and guide to the literature. As such, the chapters present neither exhaustive data reviews nor original research that has not yet appeared in pe- reviewed journals. The volumes focus on topics that have developed a solid data and conceptual foundation rather than on those for which a literature is only beg- ning to develop. New research areas will be covered on a timely basis in the series as they begin to mature.
This volume contains the papers presented at the 15th International Symposium on Hearing (ISH), which was held at the Hotel Regio, Santa Marta de Tormes, Salamanca, Spain, between 1st and 5th June 2009. Since its inception in 1969, this Symposium has been a forum of excellence for debating the neurophysiological basis of auditory perception, with computational models as tools to test and unify physiological and perceptual theories. Every paper in this symposium includes two of the following: auditory physiology, psychoph- ics or modeling. The topics range from cochlear physiology to auditory attention and learning. While the symposium is always hosted by European countries, p- ticipants come from all over the world and are among the leaders in their fields. The result is an outstanding symposium, which has been described by some as a "world summit of auditory research. " The current volume has a bottom-up structure from "simpler" physiological to more "complex" perceptual phenomena and follows the order of presentations at the meeting. Parts I to III are dedicated to information processing in the peripheral au- tory system and its implications for auditory masking, spectral processing, and c- ing. Part IV focuses on the physiological bases of pitch and timbre perception. Part V is dedicated to binaural hearing. Parts VI and VII cover recent advances in und- standing speech processing and perception and auditory scene analysis. Part VIII focuses on the neurophysiological bases of novelty detection, attention, and learning.
Durante los últimos años se han hecho múltiples investigaciones sobre estado de flujo (flow), todas ellas de muy diversa naturaleza, dada la versatilidad del concepto para ser aplicado a distintos contextos. Lo que se pretende con el presente trabajo es contribuir y ampliar la literatura sobre estado de flujo en la esfera online, más concretamente, en el ámbito de las redes sociales; buscando así que las marcas contemplen este constructo en sus estrategias de marketing digital. Para ello, en primer lugar, se establece un marco teórico en el que definimos y describimos los aspectos más importantes del estado de flujo. Posteriormente, ahondamos en las características de dicho fenómeno pero, esta vez, aplicado al entorno virtual, y lo relacionamos con términos propios de la disciplina comercial. Por último, y a modo de estudio empírico del que extraer conclusiones prácticas, se realiza un análisis estadístico para conocer la percepción de los individuos acerca de las experiencias óptimas que ofrecen las distintas redes sociales.
Este libro se encuadra en el ámbito de la transformación digital y la creatividad en Educación Superior, profundizando en el crowdsourcing gamificado y exponiendo cómo este enfoque innovador puede servir de herramienta para la creación de eventos educativos que potencien la creatividad de las nuevas generaciones de estudiantes en el contexto universitario. Sus objetivos son revisar la literatura referente a ambos conceptos, crowdsourcing y gamificación, exponer una propuesta de cómo pueden ser adaptados a la organización de eventos educativos y presentar un caso real de éxito desarrollado a través de esta metodología en Educación Superior.
The health emergency caused by COVID-19 has been a global challenge. During this period, it was necessary to quickly develop solutions that were able to cope with the pandemic and help mitigate the effects that the new coronavirus was causing in many sectors. This book analyzes how gamification and artificial intelligence (AI) have been used during the COVID-19 pandemic in health and education. To this end, a review of the main applications of gamification and AI during this period is made. We also analyze four cases framed in health care and education in which both resources, gamification and AI, are combined and their usefulness in the context characterized by COVID-19 is analyzed. Finally, some of the ethical issues surrounding gamification and AI in this scenario are examined.
Supported by the latest scientific data, this book serves as a guide to the clinical assessment of women's health during the second half of life (post-reproductive years), including approaches to the management of the most frequent age-related diseases and disorders and the most recent advances in treatment. In addition, it discusses preventive aspects of healthcare in post-reproductive women, identifying lifestyle measures to enhance healthy aging. By highlighting research gaps, it promotes the development of quick and easy-to-use assessment tools and predictive markers of age-related co-morbidities. As such, the book is a valuable resource for researchers and clinicians alike.